AI Insights · Timothy · January 2024
Top 5 Business Games Performance in Tunisia Q4 2023
Explore the performance of the top 5 business games on a unified platform in Tunisia for Q4 2023, featuring weekly downloads, revenue, and active users.
In Q4 2023, the top 5 business games on a unified platform in Tunisia exhibited varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
My Perfect Hotel from SayGames LTD saw a notable fluctuation in weekly downloads, starting at around 11.4K in late September and experiencing a dip to 5.6K by the end of November. However, it rebounded strongly, peaking at approximately 19.9K in the last week of December. Weekly active users mirrored this trend, starting at 41.6K, dipping to about 27.9K in late November, and then rising to 48.8K in the final week of December.
Outlets Rush by Supercent, Inc. experienced a steady increase in weekly downloads towards the end of the quarter, starting at around 2.6K in late September and climbing to 10.8K by mid-December. Active users followed a similar trend, beginning at 4.7K and peaking at 20.3K in mid-December. The game generated minimal revenue, with only a negligible amount recorded in the last week of December.
Flow Legends: Pipe Games from AI Games FZ showed a steady performance in weekly downloads, ranging from 475 in late September to 1.5K by the end of December. The weekly active users also saw a rise, starting at 3.3K and reaching 6.3K by late October, before stabilizing around 5.1K in the final week of December.
Idle Bank Tycoon: Money Game, published by Kolibri Games GmbH, had a more modest performance in terms of weekly downloads, with numbers fluctuating between 1.2K in late September and 430 by the end of December. Active users also showed a declining trend, starting at 4.2K and dropping to 2.8K by the last week of December.
Finally, Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd. had a varied performance, with weekly downloads peaking at 2.0K in mid-December, after starting at 995 in late September. Active users saw an increase from 4.2K in late September to 3.8K by mid-December, with a slight dip to 2.7K in the final week of December. The game managed to generate some revenue, peaking at $10 in early October.
For more detailed insights and data, visit Sensor Tower.